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f187a23c3ee681ef6913f31fd6d6446b-Paper.pdf

Neural Information Processing Systems

That said, there often exist environments that resemble in structure (dynamics) yet provide more accessible rollouts (eg, unlimited in simulators).





Unsupervised Domain Adaptation with Dynamics-Aware Rewards in Reinforcement Learning

Neural Information Processing Systems

Unsupervised reinforcement learning aims to acquire skills without prior goal representations, where an agent automatically explores an open-ended environment to represent goals and learn the goal-conditioned policy. However, this procedure is often time-consuming, limiting the rollout in some potentially expensive target environments. The intuitive approach of training in another interaction-rich environment disrupts the reproducibility of trained skills in the target environment due to the dynamics shifts and thus inhibits direct transferring. Assuming free access to a source environment, we propose an unsupervised domain adaptation method to identify and acquire skills across dynamics. Particularly, we introduce a KL regularized objective to encourage emergence of skills, rewarding the agent for both discovering skills and aligning its behaviors respecting dynamics shifts. This suggests that both dynamics (source and target) shape the reward to facilitate the learning of adaptive skills. We also conduct empirical experiments to demonstrate that our method can effectively learn skills that can be smoothly deployed in target.


Self-Supervised Visual Acoustic Matching

Neural Information Processing Systems

Acoustic matching aims to re-synthesize an audio clip to sound as if it were recorded in a target acoustic environment. Existing methods assume access to paired training data, where the audio is observed in both source and target environments, but this limits the diversity of training data or requires the use of simulated data or heuristics to create paired samples. We propose a self-supervised approach to visual acoustic matching where training samples include only the target scene image and audio---without acoustically mismatched source audio for reference. Our approach jointly learns to disentangle room acoustics and re-synthesize audio into the target environment, via a conditional GAN framework and a novel metric that quantifies the level of residual acoustic information in the de-biased audio. Training with either in-the-wild web data or simulated data, we demonstrate it outperforms the state-of-the-art on multiple challenging datasets and a wide variety of real-world audio and environments.


An Imitation from Observation Approach to Transfer Learning with Dynamics Mismatch

Neural Information Processing Systems

We examine the problem of transferring a policy learned in a source environment to a target environment with different dynamics, particularly in the case where it is critical to reduce the amount of interaction with the target environment during learning. This problem is particularly important in sim-to-real transfer because simulators inevitably model real-world dynamics imperfectly. In this paper, we show that one existing solution to this transfer problem-- grounded action transformation --is closely related to the problem of imitation from observation (IfO): learning behaviors that mimic the observations of behavior demonstrations. After establishing this relationship, we hypothesize that recent state-of-the-art approaches from the IfO literature can be effectively repurposed for grounded transfer learning. To validate our hypothesis we derive a new algorithm -- generative adversarial reinforced action transformation (GARAT) -- based on adversarial imitation from observation techniques. We run experiments in several domains with mismatched dynamics, and find that agents trained with GARAT achieve higher returns in the target environment compared to existing black-box transfer methods.


EchoMark: Perceptual Acoustic Environment Transfer with Watermark-Embedded Room Impulse Response

Huang, Chenpei, Yao, Lingfeng, Lee, Kyu In, Zhang, Lan Emily, Chen, Xun, Pan, Miao

arXiv.org Artificial Intelligence

Acoustic Environment Matching (AEM) is the task of transferring clean audio into a target acoustic environment, enabling engaging applications such as audio dubbing and auditory immersive virtual reality (VR). Recovering similar room impulse response (RIR) directly from reverberant speech offers more accessible and flexible AEM solution. However, this capability also introduces vulnerabilities of arbitrary ``relocation" if misused by malicious user, such as facilitating advanced voice spoofing attacks or undermining the authenticity of recorded evidence. To address this issue, we propose EchoMark, the first deep learning-based AEM framework that generates perceptually similar RIRs with embedded watermark. Our design tackle the challenges posed by variable RIR characteristics, such as different durations and energy decays, by operating in the latent domain. By jointly optimizing the model with a perceptual loss for RIR reconstruction and a loss for watermark detection, EchoMark achieves both high-quality environment transfer and reliable watermark recovery. Experiments on diverse datasets validate that EchoMark achieves room acoustic parameter matching performance comparable to FiNS, the state-of-the-art RIR estimator. Furthermore, a high Mean Opinion Score (MOS) of 4.22 out of 5, watermark detection accuracy exceeding 99\%, and bit error rates (BER) below 0.3\% collectively demonstrate the effectiveness of EchoMark in preserving perceptual quality while ensuring reliable watermark embedding.


Experience-Efficient Model-Free Deep Reinforcement Learning Using Pre-Training

Yang, Ruoxing

arXiv.org Machine Learning

We introduce PPOPT - Proximal Policy Optimization using Pretraining, a novel, model-free deep-reinforcement-learning algorithm that leverages pretraining to achieve high training efficiency and stability on very small training samples in physics-based environments. Reinforcement learning agents typically rely on large samples of environment interactions to learn a policy. However, frequent interactions with a (computer-simulated) environment may incur high computational costs, especially when the environment is complex. Our main innovation is a new policy neural network architecture that consists of a pretrained neural network middle section sandwiched between two fully-connected networks. Pretraining part of the network on a different environment with similar physics will help the agent learn the target environment with high efficiency because it will leverage a general understanding of the transferrable physics characteristics from the pretraining environment. We demonstrate that PPOPT outperforms baseline classic PPO on small training samples both in terms of rewards gained and general training stability. While PPOPT underperforms against classic model-based methods such as DYNA DDPG, the model-free nature of PPOPT allows it to train in significantly less time than its model-based counterparts. Finally, we present our implementation of PPOPT as open-source software, available at github.com/Davidrxyang/PPOPT.